Wiffleball

 

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Umpire

  • Teachers will ump the games

Game

  • Consists of 6 innings
  • During extra innings we use the California tiebreaker…placing the last batted out on 2nd base with 2 outs and playing the game until a team wins.

Pitching

  • The wiffle ball is thrown like a baseball and will curve very easily. The diagrams below show how the ball should be held for curving and controlling the ball. Experiment with different grips and releases to find the pitches that work best for you. There is no need to throw the ball hard to produce results!

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    Running

    • Runners must stay within the base line.
    • No sliding or running into a fielder. No contact is allowed…the runner is out if the runner initiates contact or runner is safe if fielder initiates contact.
    • Fielders must stay out of the base line. Runners hindered by any fielder within the base line, not making an active play for the ball, shall be safe at the base to which they were running.
    • No leading off or stealing. Runner can only advance after the ball is hit. A runner off a base when the ball is hit is out.
    • Runners may Tag-Up after a hit ball is caught by the defense to advance to the next base.
    • Runners may overrun first base.
    • One base on an overthrow into foul territory. This rule is a restriction on the runner – not an automatic right for the runner to advance.
    • Running past another runner is not allowed. Any runner passed by another runner is out.

     

    Strikes

    • Three (3) strikes is an out

    A strike is:

    • A pitch within the strike zone that is not hit
    • An attempted hit missed by the hitter inside or outside of the strike zone
    • A foul ball is a strike

     

    Balls

    • There are no balls (Don't abuse the rule pitchers!)

     

    Outs

    • 3 outs per half inning
    • Can peg (throw the ball at the runners) for an out

     

    Play Ends

    • When the pitcher has the ball (No one can advance at this point)